Infantry
Light
Battle Infantry
GDI/NOD
Weapon: Pulse Rifles
Armor: None/Light
Speed: Slow
Description: The Light Battle Infantry is the mini
gunner of the future, with a difference. Very versatile, they can move
across almost every type of terrain and their Pulse Rifles fire
explosive charges that will do light damage to nearly anything.
Disc
Thrower
GDI
Weapon: Explosive
Discs
Armor: None/Light
Speed: Slow
Description: These guys will happily play frisbee with
any Nod units. Only thing is their explode-on-impact discs will make it
so that no one will ever get to play for long. And the bionic
enhancements in their arms will further induce a world of pain.
Jump
Jet Infantry
GDI
Weapon: Vulcan
Cannon
Armor: Light
Speed: Medium
Description: Through the assistance of a short-range
jetpack, the jump jet infantry are capable of reaching areas
inaccessible to other foot soldiers.
Medic
GDI
Weapon: None-Heals
Armor: None/Light
Speed: Slow
Description: As in Command & Conquer: Red Alert,
the medic can assist injured comrades wounded on the battlefield. A
medic can heal a wounded soldier to 60% of its maximum hit points.
Cyborg
Infantry
NOD
Weapon: Long-Range
Pulse Rifle and a short-range flame-thrower
Armor: Light
Speed: Slow
Description: Mutated by Kane's Tiberium experiments,
the cyborg is part human and part machine. At 7-feet tall and 4-feet
wide, the cyborg is physically larger than the GDI light infantry.
Tiberium fields, normally toxic, have no effect on the cyborg infantry.
Cyborg
Commando
NOD
Weapon: Laser
Sniper
Armor: Heavy
Speed: Slow
Description: A larger version of the cyborg infantry,
the commando is bristling with destructive weaponry. He suffers from a
general lack of mobility, however.
Chameleon
Spy
NOD
Weapon: None
Armor: None/Light
Speed: Medium
Description: The chameleon's deceptiveness stems from
his light-refractive stealth suit. While stationary, he can remain
undetected for long periods of time; however, he becomes increasingly
visible to others during movement.
Rocket
Infantry
NOD
Weapon: Missile
Launcher
Armor: None/Light
Speed: Slow
Description: Rocket infantry are equipped with a rocket
launcher that is effective against land and air armored units. Good air
defense when scattered around your base in numbers.
Engineer
GDI/NOD
Weapon: None
Armor: None/Light
Speed: Slow
Description: In addition to capturing enemy structures,
the engineer can fully repair damaged friendly buildings and reconstruct
any bridges destroyed in battle.
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